2 ms·
M:N was slower than 1:1 in Rust. That's why it was removed. The problems you cite are problems of async/await, but they can be addressed by just using 1:1 threa
by pcwalton 7y ago
M:N was slower than 1:1 in Rust. That's why it was removed. The problems you cite are problems of async/await, but they can be addressed by just using 1:1 threads.