2 ms·
If I was a large VFX studio in 2019, I would not spend a cent on proprietary stuff anymore. With an OpenSource base like Blender, anything you need to add to y
by ur-whale 7y ago
If I was a large VFX studio in 2019, I would not spend a cent on proprietary stuff anymore.
With an OpenSource base like Blender, anything you need to add to your pipeline can be grafted on top of blender by a small team of coders, and you are guaranteed that it'll keep on working for the next 10 years.