3 ms·
Why not a single quad and a fragment (=pixel) shader? A bit of ray marching, something like this [0]. [0]: http://www.iquilezles.org/www/articles/terrainmarchi
by vardump 7y ago
Why not a single quad and a fragment (=pixel) shader? A bit of ray marching, something like this [0].
[0]: http://www.iquilezles.org/www/articles/terrainmarching/terrainmarching.htm http://www.iquilezles.org/www/articles/terrainmarching/terra...