3 ms·
Whitewashing lock-in is pretty much a shill thing. And pushing it on others is a jerk one. As for Dan Baker, he meant low level APIs, not DX12 in particular. H
by shmerl 7y ago
Whitewashing lock-in is pretty much a shill thing. And pushing it on others is a jerk one.
As for Dan Baker, he meant low level APIs, not DX12 in particular. He explicitly said, that MS only API is harmful for developers, and non lock-in one is needed. Not surprisingly, Ashes of the Singularity is in the process of getting rid of DX12 for Vulkan. Have fun trying to dismiss it.
- pjmlp 7y agoAh, still being creative with names, I should offer you a name calling dictionary. I don't need to dismiss anything, the industry giants haven spoken, multiple times since the early 80's on graphics API adoption. Nice way to avoid talking about lock-in in OpenGL, WebGL and Vulkan OEM private extensions. As for Dan Baker, you put words on his mouth, while I show him actually speaking....
- shmerl 7y ago> I don't need to dismiss anything <...> As for Dan Baker, you put words on his mouth Sure, keep pretending it didn't happen. Totally not a shill thing to do ;)
- pjmlp 7y agoStill waiting for the proof he actually said that. Then again, I expect you to just keep on doing the name calling thing.