3 ms·
These used to be shareware-level games that (at best) would get bundled for $5 with 99 other games and the author hoped for some payment (or would unlock a feat
by boredguy8 16y ago
These used to be shareware-level games that (at best) would get bundled for $5 with 99 other games and the author hoped for some payment (or would unlock a feature for a small price). So think of it as a massive pricing increase, not a price decrease. As fun as, say, Angry Birds is, it doesn't compare to, say, Worms 2.
Seriously: I remember playing an Air Hockey line-drawn 3D game on my friend's Macintosh LC (I think it was). His dad had downloaded it free.
I'm not denigrating the work of these devs: let's just not pretend we're creating epic worlds and employing hundreds of designers for these releases. And as always: if your product is worth more, people will pay more for it. If you've been able to keep your price high solely because of some platform insulation, be happy the ride lasted as long as it did.
- iuguy 16y ago> As fun as, say, Angry Birds is, it doesn't compare to, say, Worms 2. Except for me Worms is currently £1.79 for the iPhone. Worms 2 is £2.99. I get what you're trying to say, but this Christmas EA had their games on sale for 59p (about 99c I think) and they were mostly good games too. The Mac game market is nowhere near as mainstream as PC and Consoles, and there's a risk that mainstream developers may choose not to port games if they're competing with £2.99 games with equivalent quality to Worms 2 or Fifa 11 on the iPhone (in terms of use of native platform).