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It might be longer than five years, but the market has massive potential. I've owned a bunch of headsets, and I demo them to anyone who wants to try one. The re
by Miraste 7y ago
It might be longer than five years, but the market has massive potential. I've owned a bunch of headsets, and I demo them to anyone who wants to try one. The reactions go like this: initial shock and awe (more and more so as the tech has improved), followed by childlike glee and fascination. I've shown skeptics an Apollo 11 recreation, telling them to just try it for five minutes, and no one has spent less than an hour yet.
They come out amazed and wondering why these aren't everywhere. Then they ask how much it costs (~$4000) and their excitement vanishes.
You can get a setup for much less than that now, but it's blurrier, slower, uglier, more nauseating, and lacks important features like finger tracking. It won't be smartphone-level for a long time, if ever, but once the tech reaches affordable levels, I'm convinced there will be a larger audience.
- criddell 7y agoVR (and AR) is amazing to demo. I had the reactions you listed the first time I played the blocky pterodactyl game in 1991. If they can get rid of the headset requirement, then I think the potential is almost limitless.
- miketuritzin 7y agoOut of curiosity, what $4000 VR setup are you showing people?
- cameronbrown 7y agoI would guess Vive Pro/Valve Index with an expensive PC and a bunch of accessories.
- Miraste 7y agoValve Index $1k Vive trackers $300 2080 Ti $1200 (I suppose I should count this by its new "low" price, but I got it early) Overclocked i7-6700k and high end motherboard, closed loop cooler with better fans, ssds, psu, case, ram etc ~$1400 = ~$3900 The important parts are the Index, the 2080 Ti, and a CPU with high single-thread performance. If you lose the trackers (more trouble than they're worth, really) and go more budget on the other parts you can put together something equivalent for under $3000, but not by much.