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An hour? Jesus Lord. I’m pretty to work in C4D with lowish polygon counts for motion graphics.
by sprafa 7y ago
An hour? Jesus Lord. I’m pretty to work in C4D with lowish polygon counts for motion graphics.
- pfranz 7y agoYep. It's not like "scaling" is a 1 dimensional thing, either. On one project it'll be 1000s or millions of space ships, on another it'll be 1-5 photo real creatures with closeups, on another it'll be an environment the size of NYC. You do you best to cheat, but often you get handed something awful from another department with no time to redo it. Just never close Maya and pray it doesn't crash or leak too much memory =)