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Blender 2.8 is on par in most areas, better in many. For example, the sculpting tools available right inside of your standard modeling package rival dedicated s
by ralusek 7y ago
Blender 2.8 is on par in most areas, better in many. For example, the sculpting tools available right inside of your standard modeling package rival dedicated sculpting programs like ZBrush, and you never have to leave Blender.
Likewise, the Cycles render engine is built into the package, without the need to go to VRay or Octane. The texturing pipeline in the modern PBR era make most rendering environments much more of an apples-to-apples comparison.
There are other features like particle systems and cloth simulators that are bonuses to have inside of the 3d package, although the best in the business like Houdini are as available to Blender users as they would be to Max/Maya.