4 ms·
You know what lock-in is, so no point in pretending you don't understand what its problems are. It's not about productivity, it's about anti-competitive jerks
by shmerl 7y ago
You know what lock-in is, so no point in pretending you don't understand what its problems are. It's not about productivity, it's about anti-competitive jerks who use development tools to hamper competition.
Of course those who push lock-in like to present it as a positive thing and hide its real nature, but it's just a smokescreen which is easy to see through. Once in a while, they just can't help it, and express their real views: https://en.wikipedia.org/wiki/Criticism_of_Microsoft#Vendor_lock-in https://en.wikipedia.org/wiki/Criticism_of_Microsoft#Vendor_...
Anyway, I don't think explaining this to you in particular is useful. You know it all well, but pretend it's a good thing. Which is very shill-like.
Unlike you, even developers of such lock-in stuff admit, it's a bad thing for the industry. Those who are interested, can find comments by Dan Baker (from Oxide Games) for example, who is a former developer of DirectX.
- pjmlp 7y agoJerks, shills, .... Plenty of nice words for someone that advocates APIs that are portable only on paper, as the best features are all hidden away on OEM specific extensions, leading to multiple incompatible code paths. Psst, lets not reveal the Achilles heel from the soap box. As for Dan Baker, enjoy. "Benefits of DirectX 12 on Ashes of Singularity" https://youtu.be/9cvmDjVYSNk https://youtu.be/9cvmDjVYSNk
- shmerl 7y agoWhitewashing lock-in is pretty much a shill thing. And pushing it on others is a jerk one. As for Dan Baker, he meant low level APIs, not DX12 in particular. He explicitly said, that MS only API is harmful for developers, and non lock-in one is needed. Not surprisingly, Ashes of the Singularity is in the process of getting rid of DX12 for Vulkan. Have fun trying to dismiss it.
- pjmlp 7y agoAh, still being creative with names, I should offer you a name calling dictionary. I don't need to dismiss anything, the industry giants haven spoken, multiple times since the early 80's on graphics API adoption. Nice way to avoid talking about lock-in in OpenGL, WebGL and Vulkan OEM private extensions. As for Dan Baker, you put words on his mouth, while I show him actually speaking....
- shmerl 7y ago> I don't need to dismiss anything <...> As for Dan Baker, you put words on his mouth Sure, keep pretending it didn't happen. Totally not a shill thing to do ;)
- pjmlp 7y agoStill waiting for the proof he actually said that. Then again, I expect you to just keep on doing the name calling thing.