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>Not only with Autodesk but also with other companies, we keep requesting improvements. However, it takes time for those improvements to make it to proprietary
by swebs 7y ago
>Not only with Autodesk but also with other companies, we keep requesting improvements. However, it takes time for those improvements to make it to proprietary software. We expect faster improvements by using open source software.
That's pretty cool. I wonder what kind of anime-focused features will come to the next version of Blender as a result.
- nailer 7y agoThat's awesome. Combine this with Epic's recent investment and it looks like the modelling community may be mobilising behind Blender as an alternative to Autodesk tools.
- dkersten 7y agoUbisoft too. Blender is really gaining a lot of momentum! I'm not even in the industry, but I'm very excited by this.
- deleted 7y ago[deleted]
- samstave 7y agoDude, I was an EXPERT in Autocad from 1992 on.... I was the fastest ever to complete the ACAD design challenge (3 - hour test, finished it in 33 minutes) I was the only person to have ever completed the autocad design interview test at the first architectural firm I worked at.... (8 minutes) I came is second in the US CAD Olympics (only second because I skimmed the notes and it also required me to draw a bolt and I didnt notice that req in the directions) --- I love autodesk --- but I hate their arrogance. They have lightened up a bit with 360 and such.... But I am rooting for Blender. The amount of amazing talent around the world that will blow shit up is immense. We will see some guy from freaking thailand or something just come out with something unbelievable. I was asked to design a rendering factory in asia for lucas film some years ago... (I was the designer for the Lucas Presidio Complex's Data Center) -- their comment was "US 3D designers are over-paid pre-madonnas and complain too much" --- So, I hope blender kicks some fucking ass and that we see some amazing shit come out from a completely unknown person as of yet.
- mruts 7y agoPeople don't use autocad for art, do they? I don't think Autodesk and Blender are really competitors. I could be wrong, though.
- auxym 7y agoAutodesk also develop 3DS Max and Maya, both major players in the 3D animation world.
- dkersten 7y agoYes, but the comment specifically mentioned Autocad.
- joeframbach 7y agoWell, the commentor specifically wanted to make it about themselves regardless of what the context originally was.
- golergka 7y agoAutodesk, the company, releases not only Autocad, but also 3Ds Max and Maya, two 3d packages which are arguably the most popular in industries like gamedev and 3d production.
- Hoasi 7y ago> People don't use autocad for art, do they? Why not? You could use anything, including AutoCAD, to do art. Wim Delvoye likes it, for instance: https://bordercrossingsmag.com/article/vim-and-vigour-an-interview-with-wim-delvoye https://bordercrossingsmag.com/article/vim-and-vigour-an-int...
- hex12648430 7y ago>I wonder what kind of anime-focused features will come to the next version of Blender as a result. Work is currently being done on the LANPR branch as part of the GSoC. This branch is meant to replace the Freestyle system which is currently used for line rendering. [0] Otherwise we already have the "Shader to RGB" node which is extremely useful to create NPR shaders. There's also an add-on which can be used to deform a mesh based on greasepencil strokes, I assume 2D animators would love this. [1] If you're interested in blender NPR news I highly recommend following the BNPR Show on youtube. [2] [0]: https://wiki.blender.org/wiki/User:Yiming/GSoC2019/Updates https://wiki.blender.org/wiki/User:Yiming/GSoC2019/Updates [1]: https://www.youtube.com/watch?v=w3nmEjum8kg https://www.youtube.com/watch?v=w3nmEjum8kg [2]: https://www.youtube.com/watch?v=38ETYyzrTzM&list=PLSMetEtY22fZPGexVTAe-CcIKjUu51egl https://www.youtube.com/watch?v=38ETYyzrTzM&list=PLSMetEtY22...
- egypturnash 7y agoOh damn the thing in [1] is NICE. It’s tempting me to spend some time trying to learn Blender/modeling/rigging to see what I can do. (I am a 2d artist who spent some time in the 2d animation world around 200x.)
- preommr 7y agoI hate the "shader to rgb" node. I really wish osl nodes would work in eevee.
- specialist 7y agoWow. Thank you so much. Non-photorealistic rendering is now so amazing. Real-time! I've been long out of the loop and am delighted to see it's come so far. Ages ago, I had the notion for kid friendly games, contingent on NPR. But I didn't have the maths or design chops to implement it. Now that the NPR heavy lifting is done, perhaps my notion is feasible. Again, thanks for the links. Amazing works.
- microcolonel 7y ago2.8 already has the vastly more useful version of grease pencil, and the demo the foundation commissioned was amazing. I love how seamlessly they mix the 3D in with the direct illustration. It shows what skilled animators can do with a tool like Blender. https://youtu.be/pKmSdY56VtY https://youtu.be/pKmSdY56VtY
- Stevvo 7y agoHow did they come up with the name "Grease pencil"? It's not descriptive at all.
- microcolonel 7y agoIt's from before, when it was a tool for marking up the scene, not an artistic tool. It's retained the name since then.
- hbosch 7y agoHistorically, you'd mark up a drawing or schematic with a grease pencil (1) on top of a velum sheet or similar. The original implementation of grease pencil in Blender was similar -- it was for non-permanent markup on top of your scene. This gradually evolved into what, in Blender 2.8, is a full on drawing tool that can be used in part to create (with Blender's other tools) entire 2-D animated features. I agree they should change the name soon. :) 1. https://en.wikipedia.org/wiki/Grease_pencil https://en.wikipedia.org/wiki/Grease_pencil
- nguoi 7y agoThat's such an exciting sentiment to hear, that open source could beat the economic incentives of propriety software. It's so far from what you would have heard in 1999.
- spodek 7y agoOnly a few years later I tried to tell people how big Wikipedia would get. When it had tens of thousands of articles, everybody told me how it was pointless and would go nowhere.
- irrational 7y agoPeople used to say the same thing about the WWW.
- eeZah7Ux 7y agoHuh?
- HelloNurse 7y agoA tenderer is like a renderer, but it adds soft focus effects.
- sprafa 7y agoBlender has had a pretty incredible run. Their built in tenderer is so good (and open source) that a particle sim company ported it to Cinema4D
- dan_quixote 7y ago> We expect faster improvements by using open source software. As a long-time consumer and contributor to open-source, I would caution one to temper their expectations when it comes to velocity. Glaring problems (like CVEs) get immediate attention, but features are another story - remember that open-source projects are a democracy and the loudest guy in the room often gets their way...
- PyroLagus 7y agoIf you're not paying for it, sure. But even in open source, money talks.
- deleted 7y ago[deleted]
- opencl 7y agoFeature velocity is all over the place in open source. GIMP is glacial. Blender is pretty good. Just a few weeks ago in 2.80 they added: totally revamped UI, brand new realtime renderer, hugely improved grease pencil, etc etc. And if you really want a specific feature you can hire someone to write it for you and upstream it.
- frankharv 7y agoYes but think of this. With Blender at least they can make the modifications themselves and use it while waiting for it to be up-streamed. They could even keep the work in-house. On the other hand Autodesk has no open source. So this studio would have to make a request to Autodesk to include this feature. Then wait for Autodesk to make the change and then wait for a version to include this change. With Blender they can create their own fork and Blender will merge their work if they like the code. One business model they wait for Autodesk and the other they make their own modifications to Blender. I would conclude they are on the right path. With all the money they save on licensing fees they can hire developers. No more dongles.
- jrockway 7y agoI don't think anyone switches from proprietary to OSS with the expectation that asking for features will cause the new features to come into existence. Rather, they expect to hire software engineers to write those features, which is not possible with proprietary software and is merely "very difficult" with OSS.