4 ms·
Geometry shaders seems sort of the bastard child of the graphics pipeline. It was a mess to implement in hardware and the throughput isn't that great when creat
by pastrami_panda 7y ago
Geometry shaders seems sort of the bastard child of the graphics pipeline. It was a mess to implement in hardware and the throughput isn't that great when creating tons of triangles. The tesselation stages of the pipeline addresses this and is more suitable for arbitrary subdivision of triangles.