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Lots of errors here on mobile: RuntimeError: renderer could not be resolved Browser: Mozilla/5.0 (Linux; Android 9; Nokia 7.1) AppleWebKit/537.36 (KHTML, like
by mattlondon 7y ago
Lots of errors here on mobile:
RuntimeError: renderer could not be resolved
Browser: Mozilla/5.0 (Linux; Android 9; Nokia 7.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.143 Mobile Safari/537.36
- mourner 7y agoThat's surprising. Does it help to do a hard reload? Are any other WebGL demos working?
- ingenieroariel 7y agoI got an error too but I am running Firefox/Sway/Nixos/AMD GPU and WebGL has never worked: Content Security Policy: Couldn’t process unknown directive ‘prefetch-src’ THREE.WebGLRenderer 107 three.min.js:187:462 Error: WebGL warning: <SetDimensions>: Failed to create WebGL context: WebGL creation failed: * tryNativeGL * Exhausted GL driver options. three.min.js:190:415 Error: WebGL warning: <SetDimensions>: Failed to create WebGL context: WebGL creation failed: * tryNativeGL * Exhausted GL driver options. three.min.js:190:440