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So far we haven't hit any roadblocks with the platforms being unsupported. I'm not sure exactly what others referred to, but in our case, our Rust code is effec
by mmastrac 7y ago
So far we haven't hit any roadblocks with the platforms being unsupported. I'm not sure exactly what others referred to, but in our case, our Rust code is effectively "headless".
Under the hood, Android is very much a Linux-looking system and iOS is very much a Darwin/OSX-looking system, so as long as you avoid moving too far into the UI layers, they'll behave exactly as you expect.
- bobajeff 7y agoOh I'm glad to hear that. BTW I'm pretty sure I simply just misunderstood their platform support page. https://forge.rust-lang.org/platform-support.html https://forge.rust-lang.org/platform-support.html
- mmastrac 7y agoOh yeah! Thanks for linking that. You are correct that Android/iOS are second tier, but TBH we have never seen anything to suggest that the stdlib is anything but 100% stable on those platforms. I did run into a bug with the rand crate running out of randomness on Android, but that's a different story. :)