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I think the use case Dropbox has is quite different, because they have a lot of native code surface, needing lots of interactions with the shared code base. A g
by manmal 7y ago
I think the use case Dropbox has is quite different, because they have a lot of native code surface, needing lots of interactions with the shared code base. A game can get by with only a few lines of native code, AFAIK.