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I worked in a company that makes games for both ios and android and it shares majority of the code in between. It was using libgdx which uses Java & opengl and
by shultays 7y ago
I worked in a company that makes games for both ios and android and it shares majority of the code in between. It was using libgdx which uses Java & opengl and it was working very well for us.
I would say things are not so bad when you pick your tools right.
- manmal 7y agoI think the use case Dropbox has is quite different, because they have a lot of native code surface, needing lots of interactions with the shared code base. A game can get by with only a few lines of native code, AFAIK.