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Does anyone have experience trying to do this kind of thing with LibGDX? LibGDX is a layer on top of OpenGL (lwjgl actually), and used a lot for game developme
by aedron 7y ago
Does anyone have experience trying to do this kind of thing with LibGDX?
LibGDX is a layer on top of OpenGL (lwjgl actually), and used a lot for game development. It is based on Java, and is able to package the application for Android, iOS, Windows, Linux, Mac, and even web (targeting WebGL). For iOS it uses RoboVM, and for the web export it uses GWT to compile to JavaScript.
Obviously this is best suited for custom UIs (like games), but with some frameworks on top it seems it would be possible to build a decent interface. The framework already has support for most platform specific functionality (like text input). Performance should be great because it runs close to the metal, so to speak.
Just curious if anyone has tried this, as I am considering the approach.
- la_fayette 7y agoActually flutter is based on this approach. The native widgets are completely recreated with this dart based runtime. Performance is indeed great, however it seems like a hell lot of work to create all these widgets...