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No if they did that it would look "pixelated". They seemed to have built an edge optimized image upscaler. It prevents the edges from becoming soft during the
by penagwin 7y ago
No if they did that it would look "pixelated".
They seemed to have built an edge optimized image upscaler. It prevents the edges from becoming soft during the upsampling.
You can clearly see the difference in their comparison pictures (of which they have a metric ton)
- KaoruAoiShiho 7y agoI'm pretty sure this is what nvidia DLSS does. Only this works much better than DLSS I think.
- makomk 7y agoProbably. Everything seems to work better than NVidia DLSS though. AMD apparently managed to beat it using a pretty standard content aware sharpening algorithm.
- SeanBoocock 7y agoPer the name (Deep Learning Super Sampling), DLSS uses a trained neural network to achieve high-quality upsampling. The neural network is trained on representative output of the game at the internal framebuffer resolution and at the target output resolution (with SSAA and such). The upsampling algorithm in the OP is not based on machine learning but is also fairly domain specific and of limited general applicability.