5 ms·
It is extremely easy to use 100GB in a month. I have trouble staying below 1TB of usage. Some Xbox One games are over 100GB by themselves.
by knd775 7y ago
It is extremely easy to use 100GB in a month. I have trouble staying below 1TB of usage. Some Xbox One games are over 100GB by themselves.
- rxhernandez 7y agoDo you download 10 new games every month? I dont understand why y'all are downvoting this; it's an honest question.
- Topgamer7 7y agoPretty sure AAA games can get up to like 50GB.
- SketchySeaBeast 7y agoBelieve this guy, he's the 7th top gamer. The HDD bloat really stuck out to me when I looked at the upcoming WoW Classic Requirements - the current game requires 70 GB of space, but Classic requires 5GB. All games, even old ones trying to stay modern, require a huge amount of space.
- bullsbarry 7y agoI've been thinking about this, then it dawned on me that the current live game has everything in WoW classic, and then everything in every expansion after it. The amount of video and high resolution textures in the current version of the game dwarf the original.
- SketchySeaBeast 7y agoAbsolutely true. Of course, it's silly for me to think 5-70 GB in 15 years is a huge jump. Doom 1 (1993) was 2.3 MB, and Doom 3 in 2004 required 2.2 GB.
- gumby 7y agoHappens in hardware too: the way Sony made the PS2 compatible with the previous PS ("PS 1") was simply to place an entire first ten playstation on a corner of the PCB. Cheaper and more compatible than writing an emulation mode. Object encapsulation made physical.
- ascagnel_ 7y agoThe emulation there was actually a happy accident -- the MIPS processor of the original PlayStation was repurposed as the sound chip for the PS2. Sony realized during development that they could take advantage of the hardware for backwards compatibility for minimal cost. The PS3 (Emotion Engine) and Nintendo DS (GBA cart slot) are the only consoles I'm aware of that have hardware only for backwards compatibility (although some games used the cart slot for pseudo-peripherals, such as rumble support or a guitar "grip").
- NobodyNada 7y agoThe GBA is another example: native games run on a 32-bit ARM processor, but it also includes a Z80 for backwards compatibility with older Game Boy models.
- jamesgeck0 7y agoIIRC, the 3DS puts itself into a DS hardware mode when playing those games. It even has a GBA hardware mode, although Nintendo only used this for the "Ambassador" games they gave to early adopters of the console.
- birdman3131 7y agoMy Ark folder is sitting at 192GB at the moment. I only have the official maps at that. And there are 2 more maps coming out.
- michaelbuckbee 7y agoWe recently started using XBox Gamepass which is a small monthly fee to get access to a fairly large variety of games (all digitally downloaded) and our bandwidth usage exploded b/c there's no extra charge to pull down 5 games that maybe looked interesting but that you would never pay full price for.
- knd775 7y agoI have about 150 games downloaded to my primary console. Not all of them are that big, but a good number of them are huge. Looking at my firewall logs, it's pulled down 400GB in the last 30 days. I've only installed one new game in that time. Updates for huge games can also be huge. Also, things other than my Xbox Ones use bandwidth. They are just the largest single consumer of it.
- umvi 7y agoI can't really relate; I barely use 10 GB per month, but then again I don't stream lots of video or play video games.
- thelittleone 7y ago100GB... amazing. How far we have come from the day when a enjoyable game fit on 2-3 3.5” floppy disks. :) I’ve played some new games with amazing graphics. But 100GB? Is it mostly hi-res textures?
- sascha_sl 7y agoThat, and other resources tend to get compressed less as bandwidth and storage becomes cheaper overall. Less compression means less load on already underpowered console hardware and more importantly, less memory used, high end games tend to max out their IO and outright memory map things straight from the disk. GTA V on last gen was notorious for reading off the optical disk and HDD simultaniously to spend less time moving things around in memory. Disk failures are a major reason for performance degradation on consoles and why putting SSDs into consoles is a very good idea.
- knd775 7y agoUncompressed audio is apparently a huge portion of the storage footprint of modern games.
- ascagnel_ 7y agoUncompressed, multi-language audio so publishers can ship one disc in all regions. Microsoft supports per-region download slices, but I don't think many publishers take advantage of that because Sony and Nintendo don't support it.
- kristofferR 7y agoMicrosofts own Gears of War 4 is 133GB.
- kabdib 7y agoMy first commercial game would fit in the icon of one of my current company's games . . .