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> you shouldn't just pick pieces at random, that's not how Tetris works nowadays. It's a purely abstract game with endless possibilities for how it can be made
by defertoreptar 7y ago
> you shouldn't just pick pieces at random, that's not how Tetris works nowadays.
It's a purely abstract game with endless possibilities for how it can be made. That's what makes it timeless. There's no reason you have to use bag randomizer in your own personal projects. That is, unless you feel some strange need to check off boxes to comply with what the current IP holders happen to prescribe at a particular moment in time.
In fact, there's an argument for using a memoryless randomizer: it maximizes variation, unpredictability, and increases challenge.
- OskarS 7y agoYou speak of Tetris like it's some abstract concept that has always existed and is like some eternal truth. It's not: it's a game that was created by one man, Alexey Pajitnov, who also just happen to be "the current IP holder" you dismiss so easily (he's the co-owner of the Tetris Company). So no, it's not an "abstract game with endless possibilities". Tetris is Tetris, a concrete game made by a great game designer. It gets cloned and copied constantly, so much so that people forget that it was actually authored by a person. Comments like yours erase Pajitnov's authorship and ownership, which he has rightly earned. Nobody talks of any other kind of media this way, we shouldn't do it about games either. When speaking of Harry Potter, no one thinks of JK Rowling as just "the current IP holder" (she's the author!), and no one considers fan fiction on the same level as the real thing. The article states "when the game plays, the tetrominos are selected at random". When it comes to standard Tetris, as defined by the Tetris Company, this is incorrect. I was correcting the error. Obviously you can do it however you want, but that is how Tetris does it. As for what's more fun, obviously opinions can differ. But as someone who plays a lot (A LOT) of Tetris, I personally vastly prefer the 7-bag system. It really opens up the game strategically, and it allows you to play much faster.
- defertoreptar 7y agoI agree that credit is due to the wonderfully creative game designer, Mr. Pajitnov. I don't see this as contradictory to my point. > So no, it's not an "abstract game with endless possibilities". Tetris is Tetris, a concrete game While protecting their IP in a court of law, The Tetris Company successfully argued that it does not exhibit scènes à faire because it is a purely abstract game. > Moreover, Xio does not dispute that Tetris is a purely fanciful game, meaning it has no grounding in the real world, unlike a video game simulating a karate match or a golf game. Therefore, the analyses in Data East and Incredible Technologies are largely inapplicable; the scènes à faire doctrine has little weight in instances such as this because there are no expressive elements “standard, stock, or common” to a unique puzzle game that is divorced from any real world representation. > https://law.justia.com/cases/federal/district-courts/new-jersey/njdce/3:2009cv06115/235418/61/ https://law.justia.com/cases/federal/district-courts/new-jer...
- FabHK 7y agoArguably, you're not playing (or implementing) modern Tetris then, but some variation. > Modern versions of Tetris released after 2001 use a bag-style randomizer that guarantees players will never receive more than four S or Z pieces in a row. This is one of the "Indispensable Rules" enforced by the Tetris Guideline that all officially licensed Tetris games must follow.[9] https://en.wikipedia.org/wiki/Tetris#Infinite_gameplay_impossibility https://en.wikipedia.org/wiki/Tetris#Infinite_gameplay_impos...