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There is no reason, in a virtual goods model, that larger audience sizes require thinner margins. Players choose games based on how much fun they are having and
by far33d 16y ago
There is no reason, in a virtual goods model, that larger audience sizes require thinner margins. Players choose games based on how much fun they are having and what they can play socially with their friends - not the pricing on individual items.
Also, the author states "You think they're going to justify a $50 billion market capitalization through banner ads? Are you kidding me?".
This has nothing to do with Zynga and ignores Facebook Credits, which give Facebook a 30% cut of all the revenue on the platform. I'm pretty sure this author has never heard of them.