4 ms·
Good for him, I hope he finds happiness. BUT... My ex worked for [MAJOR VIDEO GAME PUBLISHER] and if he gets a job like that: say goodbye to your friends, fami
by ordinaryperson 7y ago
Good for him, I hope he finds happiness. BUT...
My ex worked for [MAJOR VIDEO GAME PUBLISHER] and if he gets a job like that: say goodbye to your friends, family, nights and weekends.
I had dinner with my ex yesterday -- even tho [MAJOR VIDEO GAME] has been released for a while now there's DLCs coming out before the holidays and it's crunch AGAIN...my ex is working 6-7 days a week, 10am-10pm. The co has offices in several timezones so work is always flooding in, 24 hours a day.
I don't want to discourage anyone from following their dreams, and maybe indie vg publishing is a different beast, but I feel like this post potentially under-represents how crushing working in vg publishing can be.
- zukalous 7y agoNever want to work for a big publisher. I am trying to go the self published small label route. I basically see myself as a pulp paperback writer but with digital instead of words and pulp.
- trilila 7y agoThere is always that one that spews negativity. Always. And always an employee.
- krapp 7y agoThat one is usually right, though. The video games industry is known for being a ruthless meat-grinder of human beings and human potential. The indie market is known for being a black hole where even good, well advertised projects vanish into without making a dime, never to be seen.
- trilila 7y agoFor workers, yes, and that is quite expected. A company is profitable for as long as it makes games that go viral. And interest in those games fades in time, so it’s quite expected. As indie tho i know plenty of success stories out there to think otherwise.
- krapp 7y ago>As indie tho i know plenty of success stories out there to think otherwise. Survivor bias. For every success there are many hundreds or thousands of failures, not all of which are necessarily of poor quality.
- trilila 7y agoyeah best not to do anything because some fail. non-survivors bias.