7 ms·
> 1) Nobody takes the Microsoft Store seriously > 2) People barely take Bing seriously The problem with using these as factors in dismissing a monopoly (or the
by the_watcher 7y ago
> 1) Nobody takes the Microsoft Store seriously
> 2) People barely take Bing seriously
The problem with using these as factors in dismissing a monopoly (or the converse) is that it's simply declaring that being really good at a thing by definition makes you a monopoly.
- bobthepanda 7y agoIs it a monopoly, or a giant conglomerate? Because those are two different sets of problems.
- arcticbull 7y agoI assume by "take seriously" the poster meant that their marketshare was pretty insignificant along all axes. The Apple App Store has a 100% market share of the iPhone app market and by proxy has control of all apps on 90% of the entire revenue in the smartphone space. Microsoft Store has ... nothing. Bing has 33% market share in the US an 9% globally. That's not a monopoly. A monopoly has to control an overwhelming amount of a given market, not just be big.
- scarface74 7y agoAnd every console maker has 100% share of their app markets. Should we break them up to?
- arcticbull 7y agoI'd not be opposed to open access rules for developers. With that said, there are 3 major consoles on the market, and then if you include phones and PCs, it's by no means a monopolized market.
- scarface74 7y agoSo you think that Nintendo - who markets itself as being kid friendly - should be forced to accept any game? Would you be okay if Nintendo was forced to allow the worse aspects of the mobile gaming market - advertising supported games, loot boxes, in app purchases “pay to win”, etc.? Should they be forced to allow Grand Theft Auto on their platform where you can literally beat people up with a dildo? The mobile market is not “monopolized” either. You can choose to either publish games on iOS, Android with Google Play or Android without Google Play.
- arcticbull 7y agoAgain, no, because the console market is competitive so intervention is unnecessary. Potentially separately, I'd not object to requiring the ability for console makers to allow side-loaded apps people themselves make. I'm not suggesting forcing them to distribute anything via their own App Stores. You can side load onto Android phones and it's not an issue. You can download and run literally anything you want onto your PC or macOS devices, and it's not an issue. You can even side-load anything you want onto your iPhones via Xcode if you have the source and again, not an issue.