4 ms·
> Given the orders of magnitude between the two, there's a strong incentive to only cater to the 10% of players, at the expense of the other players This model
by ativzzz 7y ago
> Given the orders of magnitude between the two, there's a strong incentive to only cater to the 10% of players, at the expense of the other players
This model is prevalent in mobile gaming as well. Many popular games have IAP of $50 - $99, that you can buy multiple times per month, which is targeted more towards a 1% than a 10%.
> How will that impact our games going forward?
I think it affects many industries. Real estate is one of them. I've lived in a few cities with rising real estate costs where the majority of new mid-rise apartments are luxury, clearly priced towards those 10% or less.
People who have money, want as much money as possible now, at any future cost. This is simply the general outlook of many businesses at the moment. Of course, this is unsustainable, and it will probably crash at some point.