3 ms·
Our research lab recently created a more involved version of this using fairly cheap materials that's much more expressive: http://www.cs.columbia.edu/CAVE/pro
by apu 16y ago
Our research lab recently created a more involved version of this using fairly cheap materials that's much more expressive:
http://www.cs.columbia.edu/CAVE/projects/3d_display/ http://www.cs.columbia.edu/CAVE/projects/3d_display/
(Don't miss the video at the bottom of the page.)
- mkeblx 16y agoReally cool. I really want to play that 3D maze-like game. The link says this was created in 2006/7. Have there been any advances since then in terms of resolution, or otherwise?
- apu 16y agoNot directly, but there was some work on animating speech in virtual avatars[1] (constructed from a single image of a face) which uses the cubes to make animated 3d avatars. What I found especially interesting is that even though the point-etching in the cubes is static (and of a generic head), faces are mostly similar enough (and the animations required for speech small enough) that looking at the animations actually looks very realistic in person. [1] http://www.cs.columbia.edu/CAVE/projects/avatar/ http://www.cs.columbia.edu/CAVE/projects/avatar/
- gcr 16y agoWhy use different kinds of static point clouds? If you have a one that's dense enough and a projector with enough resolution, can't you display any 3D model to as much accuracy as your resolution allows? Or are the different point clouds tailored to certain kinds of models?