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WhatsApp stored no data and ran everything as through service, that's why they did it with so few engineers. Almost no games ever reach scale close to what you
by doh 7y ago
WhatsApp stored no data and ran everything as through service, that's why they did it with so few engineers.
Almost no games ever reach scale close to what you just wrote. The few that do are known with large technical teams.
Same goes to everything else. The reason why you can name them almost all is because it's so rare.
You are grossly overblowing the numbers. Only a very few services ever get to these numbers and once they do, they talk about the challenges of scale constantly [0] [1] [2]
[0] https://blog.discordapp.com/using-rust-to-scale-elixir-for-11-million-concurrent-users-c6f19fc029d3 https://blog.discordapp.com/using-rust-to-scale-elixir-for-1...
[1] https://blog.roblox.com/2012/04/supporting-millions-of-players-at-roblox/ https://blog.roblox.com/2012/04/supporting-millions-of-playe...
[2] http://highscalability.com/blog/2014/2/26/the-whatsapp-architecture-facebook-bought-for-19-billion.html http://highscalability.com/blog/2014/2/26/the-whatsapp-archi...