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> Well, it worked on Star Trek. IIRC the official explanation from the makers of Star Trek is that the displays look like simple touch screens, but they are ac
by starsinspace 7y ago
> Well, it worked on Star Trek.
IIRC the official explanation from the makers of Star Trek is that the displays look like simple touch screens, but they are actually overlaid with structured force fields, so for the users it feels like a physical button press.
- cameronbrown 7y agotbf this could be achievable with Apple's virtual click tech. Would like to see how that'd work in practice.
- beached_whale 7y agoI assume, that actions like turning/twisting do not work well on touch screens. you can do sliders but for somethings that may not give the correct control. I can probably turn a knob at finer increments than I can slide my finger on the screen.
- ddingus 7y agoIt is all about haptic feedback, and low latency between action and outcome. You can twist virtually with good precision. But, what is much harder is the feel, state of the knob, particularly when it is released and then gripped again. Mechanically, the structure of the knob can take some energy input, and it serves as a mechanical pivot, or fulcrum, depending on how people use a knob. Without all those physical things, people lack the complex frames of reference needed for fine, "thought is action" type control.
- Tharkun 7y ago> You can twist virtually with good precision. But, what is much harder is the feel.. This is especially true in environments where gloves are worn.
- mannykannot 7y agoIn addition, the essential ship controls must work in rough weather, so you want something you can grasp to keep your hand steady. So long as airplanes have human pilots, I do not suppose the physical stick, rudder pedals and throttles are going away.
- ddingus 7y agoYes. And state comms. Where that input device is matters.
- jacobolus 7y ago> actions like turning/twisting do not work well on touch screens Have you ever used an iPod (capacitive touchpad) scroll wheel? A good physical knob is still better, but a touch wheel can be made pretty decent.
- gugagore 7y agoI wonder if it's much easier to process the signal (at the level of measuring and interpreting the capacitances) if you assume a one-dimensional user input. I'm not sure what signal processing happens when sliding on a touchscreen/trackpad.
- sgustard 7y agoThe iPod wheel has a physical barrier acting as an affordance for your finger to trace. It certainly works better than it would just floating in space in the middle of a touch screen.
- PhasmaFelis 7y agoA iPod touchwheel can be used without looking at it. It's much more like a knob than a touchscreen display, even if it uses similar technology.
- gugagore 7y agoI imagine the star trek interact can really apply arbitrary forces. So you can simulate a knob for example. Not just a tactile sensation when you're already in (near) contact with the interface.
- itsyogesh 7y agoIsn't this what Project Soli [0] was trying to achieve. [0]https://atap.google.com/soli/ https://atap.google.com/soli/
- aloer 7y agoAfaik soli is the recognition part (through radar). Something that creates physical feedback is for example that Disney VR project where they use air to create the feeling of resistance
- rubber_duck 7y agoThere was no nobs the in their UI as far as I can remember :) A bigger thing (for me) is being able to sense gaps/shapes without pressing anything and a fixed layout - touchscreens are about the change but that's only good for UI that you look at.
- logfromblammo 7y agoA really advanced Star Trek interface would use holo/replicator tech to materialize physical knobs, switches, and sliders in a user-defined configuration as they activated the console.
- cardiffspaceman 7y agoThat sort of technology, if scale was not an issue, could allow you to make a miniaturized version of the situation and use your hands to move the ship among the other elements, and that input would then be translated into engine/thruster settings. The model ship would resist movement as needed.
- ncmncm 7y ago
- DonHopkins 7y agoI saw a touch screen for controlling AV equipment at Sun decades ago that had a single solenoid underneath the glass that could thunk to provide tactile feedback as you pressed buttons and dragged sliders.
- deleted 7y ago[deleted]
- that_jojo 7y agoMy god. Sun invented the Taptic Engine.
- DonHopkins 7y agoI don't think they actually designed it, they just used it in one of their conference rooms. By the way, are you "Le Jojo" of "Jojo on UI", or a different "that_jojo"? ;) http://www.art.net/~hopkins/Don/unix-haters/x-windows/jojo-on-ui.html http://www.art.net/~hopkins/Don/unix-haters/x-windows/jojo-o...
- that_jojo 7y agoTotally different jojo, sadly.
- com2kid 7y agoI've played with some tech demos that used electrostatic stiction (I may be remembering the name wrong) to create friction on a glass touch panel. The high voltage needed makes it a no go for most/all portable devices. I played with some other "cl controllable friction" tech but don't remember the basis of it. Iirc one actually made small indentations in the screen to simulate buttons. Had a bunch of limitations, I think the button placement was baked in at time of manufacturing, but it's been awhile and I don't trust my memory on the topic.