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> In that case, why bother to simulate the entire Universe? Simulating the Solar System would be sufficient. The night sky could just as well be blank. Perhaps
by CM30 7y ago
> In that case, why bother to simulate the entire Universe? Simulating the Solar System would be sufficient. The night sky could just as well be blank. Perhaps the stars have been included for aesthetic reasons?
Maybe they're just the kind of game designer who obsesses over details, even if those appear superfluous to the core experience. Like say, the makers of Star Citizen. Or Dwarf Fortress.
After all, many games in our own world have far more detail in their world building than we'd ever normally see, often even including stuff that's outside the view of the camera or contingent on the player doing something they'd never normally think of doing.
Alternatively, it could be for future DLC purposes. Or lootbox type gambling mechanics not yet implemented. Or hell, just dummied out 'beta' content. For instance, the Legend of Zelda Breath of the Wild has every enemy killed instantly by the final boss' laser attack, despite the fact you're never going to encounter a single enemy in said battle. Why? Who knows, maybe it was planned at one point, or left in as a failsafe.
Same could apply to the 'real world' too.