2 ms·
The problem is not the question of legitimacy for hiding/cover tactics, it's the monotony of them. Lots of players will say they enjoy these tactics and use the
by chongli 7y ago
The problem is not the question of legitimacy for hiding/cover tactics, it's the monotony of them. Lots of players will say they enjoy these tactics and use them continually until they get bored and quit. Then they blame the game designer for making a boring game.
The problem for game designers is that fun is elusive and difficult to produce. It's far easier to make something addictive: use a random reward schedule with levelups, achievements, loot crates, and unlocks. To get the player to have fun requires novelty, learning, and a sense of real accomplishment in the face of danger. Unfortunately, bad level design punishes players for taking small risks and forces them into a monotonous foo (first order optimal [1]) strategies such as corridor camping.
[1] https://www.youtube.com/watch?v=EitZRLt2G3w https://www.youtube.com/watch?v=EitZRLt2G3w