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I develop physically-based renderers, the output of which is easily mistaken for photographs. I don't presume myself to be a god of course, but it does make me
by pixelpoet 7y ago
I develop physically-based renderers, the output of which is easily mistaken for photographs. I don't presume myself to be a god of course, but it does make me think... what if you piece together enough specialists for this that and the other aspect of a simulation, and run them on a freakishly powerful computer, with a sort of genetic algorithm simulating virtual beings...
There's a great short story by Greg Egan about this kind of thing, and even with this "spoiler" context it's still very much worth reading: http://ttapress.com/CrystalNights.pdf http://ttapress.com/CrystalNights.pdf
- rapnie 7y agoGreg Egan - Permutation City. Very nice book.
- chr1 7y agoI didn't like one aspect of the book, when he was trying to show that what simulated people feel doesn't depend on the way simulation runs, he was mainly focusing on computing later timeframes of the simulation before earlier ones, which is not possible.