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Only place that I heard was cruncher from my time in gamedev was the animators who came to us from some of the VFX shops over in the movie industry. Still incl
by vvanders 7y ago
Only place that I heard was cruncher from my time in gamedev was the animators who came to us from some of the VFX shops over in the movie industry.
Still inclined to agree, the number of non-crunching gamedevs out there are shockingly small. It really is celebrated as a right of passage and 'part of the job' which is infuriating given all the data that backs overwork on cognitive ability.