3 ms·
I don't know of any other industries that have normalized masochistic crunch to anywhere near the degree that most of the game industry has, and I've worked in
by mwfunk 7y ago
I don't know of any other industries that have normalized masochistic crunch to anywhere near the degree that most of the game industry has, and I've worked in some pretty freaking crunchy sausage factories. The game industry really takes it to the next level, in part because it's an employer's market- a lot more people love the idea of being a game dev than there are game dev positions available, so high turnover rates are actually sustainable for much of the game industry, leading to some horrific practices.
If there are other industries that are up there with the game industry in terms of extreme crunch, I'd be very curious to hear about them. I don't doubt they exist, I just am not aware of them. There's also nightmares like 996 schedules in China, but I've heard that in many cases that's more pretend crunch for show than actual crunch. In some ways 996 is even lamer because it's so pointless and dystopian, but I bet many game devs would be jealous of people who only have to work 72 hours a week and only have to pretend to work for some of that time.
- vvanders 7y agoOnly place that I heard was cruncher from my time in gamedev was the animators who came to us from some of the VFX shops over in the movie industry. Still inclined to agree, the number of non-crunching gamedevs out there are shockingly small. It really is celebrated as a right of passage and 'part of the job' which is infuriating given all the data that backs overwork on cognitive ability.