3 ms·
The point is to ensure that style of game play isn't more effective. There are cover shooters that encourage potshots from behind cover that are built to make t
by pawelmurias 7y ago
The point is to ensure that style of game play isn't more effective. There are cover shooters that encourage potshots from behind cover that are built to make that style of play more fun.
- tomc1985 7y agoThose sorts of considerations should only come in to play with extreme examples... it's a very heavy-handed approach to designing gameplay. Unless you're trying to make an experience very specifically something -- which I think works only in cinematic situations -- the game should be designed in a way that accommodates multiple playstyles. A lot of people begrudge heavy-handed game-design; it ruins player freedom/agency
- gambiting 7y agoI disagree quite a lot - look at Doom 2016. It's a masterpiece of a game and its design does not allow multiple different playstyles. You cannot go and start sneaking around , the gameplay is extremely focused on always being 100% balls-to-the-wall, guns blazing and running around like a terminator from hell that you are. The levels allow different approaches to that style of gameplay, but fundamentally it cannot change. Does it feel like you have no agency over its dozen or so levels? No, of course not.
- teddyh 7y ago> look at Doom 2016 […] Does it feel like you have no agency over its dozen or so levels? No, of course not. My original comment which brought up Doom 2016 in the first place did in fact argue that yes, Doom 2016 gave me no choice in how to play. It continually forced me into arenas where enemies spawned in a circle around me. IIRC, there were no individual enemies to trigger, only arena triggers. It also forced me to melee each individual enemy up close in order to gain any health back, precluding any long-range tactics.
- pawelmurias 7y agoIf you want to accommodate multiple playstyles you don't want the most lame unintended one to be disproportionately effective. Forcing an arena fight is fairly easy I think the point of the article was to make multiple playstyles viable or possible have them have varied efficiency across the game so you are encouraged to do different things.