3 ms·
Same here. For reasons which now escape me, I decided to play through the whole [1] of Quake II without ever getting hit or otherwise taking damage. I don't rem
by mrec 7y ago
Same here. For reasons which now escape me, I decided to play through the whole [1] of Quake II without ever getting hit or otherwise taking damage. I don't remember it making the game easier, just differently difficult. I spent a lot of time reloading.
I get very irritated by game designers who decide that I'm just not having the right kind of fun. Enemies spawning right behind me in an area I've just cleared, or infinite spawns, usually trigger an immediate uninstall. The Deus Ex games got this mostly right, mostly. (Those abysmal boss fights being the exception; I gather they were done by a completely different team, and my god it showed.)
[1] Right up until the final boss fight, anyway. I think I made an exception for that. I think I swore off consumables like the Quad Damage too, but don't recall the details.
- teddyh 7y ago> I spent a lot of time reloading. Mike, the saveaholic: https://web.archive.org/web/20080106232309/http://archive.gamespy.com/dailyvictim/index.asp?id=166 https://web.archive.org/web/20080106232309/http://archive.ga...
- mrec 7y agoHa! Firstly, that's spot-on. Secondly, you have remarkable powers of recall when it comes to 18-year-old observational humour. In my defence, it was only that one playthrough. Most games I approach more normally (albeit with a sneaky-snipey style wherever possible).
- teddyh 7y ago> you have remarkable powers of recall I’ll tell you my secret. It’s called… <whispers> Bookmarks: https://news.ycombinator.com/item?id=15574890#15575460 https://news.ycombinator.com/item?id=15574890#15575460
- mrec 7y agoThat doesn't really help, it just replaces the intimidating powers of recall with equally-intimidating powers of managing twenty years of bookmarks without drowning under them.
- deleted 7y ago[deleted]
- teddyh 7y agoI currently have 1324 bookmarks, many of which are obsolete and/or dead. One might reasonably argue that I am drowning under them.
- blattimwind 7y ago> (Those abysmal boss fights being the exception; I gather they were done by a completely different team, and my god it showed.) Those were indeed done by a different studio that was otherwise not integrated into the development at all. The Director's Cut somewhat works around these areas.