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In general I agree escape rooms aren't a great business. But consider: (a) Although you can't really get repeat business until you create a new game, as long a
by GarrisonPrime 7y ago
In general I agree escape rooms aren't a great business. But consider:
(a) Although you can't really get repeat business until you create a new game, as long as you have at least 2 different games available at any one time a single group can trigger a cascade of business. It only takes one person from that group wanting to come back to play your other game, and quite often they'll bring new people. Then, if at least one of them comes back to do the first room, they'll bring new people as well. Etc. And of course, whenever you do get around to creating a new game the cycle can repeat.
(b) If you want to spend big bucks to make Hollywood-quality games in big cities, yeah you're not going to scale well. But if you create "generation 1" games (basically a series of padlocks, most needing a number or letter code) put them in everyday, contemporary settings, and focus on serving large suburbs and smaller towns, you can scale relatively well. Out of the 7 games I've created thus far, the most popular ones were the quickest and cheapest to build as they took place in a grandmother's home and a generic business office. Quite easy to find relevant decor and furnishings dirt cheap.
Yeah, escape rooms are not "big business". But I think what's impressing people is the ROI given the relatively minimal start-up capital and low overhead costs. I only spent $4,700 starting up my escape room business and in its first three years grossed over $100,000 in a tiny mountain town of only 17,000 people. While that isn't gangbusters, it's not bad for a little 20 hours a week side gig.
- knowaveragejoe 7y agoSeconded on the scaling aspect. This company has 39 locations, mostly in medium sized cities. Granted, they are the "generation 1" type games, at least at the one location I've been to. https://breakoutgames.com/ https://breakoutgames.com/