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The author's solutions involved making the open arena more inviting, but another possibility is instead making the hallway less inviting. Maybe an enemy that a
by mcphage 7y ago
The author's solutions involved making the open arena more inviting, but another possibility is instead making the hallway less inviting. Maybe an enemy that appears behind you in the hallway, pushing you forward. Or damaging floors, or a laser, or conveyor belt, or something.
- twic 7y agoThere's a very simple Android game called Very Angry Robots, where you negotiate maze-like levels filled with robots trying to kill you. The robots aren't very clever, so you could clear any level by taking it slowly. Except that there's a slow-moving but indestructible robot which can phase through walls, which enters the level if you're there for too long.
- mrob 7y agoSounds a lot like the classic arcade game Berzerk, complete with the indestructible wall-passing enemy to hurry you up: https://en.wikipedia.org/wiki/Berzerk_(video_game) https://en.wikipedia.org/wiki/Berzerk_(video_game)
- twic 7y agoIt is exactly that game! I had no idea - that is just a bit too early to have been part of my video game childhood. The Android remake replaces the (apparently astoundingly expensive at the time) synthesized voices with samples of a small child saying "kill the humanoid", which is if anything even scarier.
- gwenzek 7y agoCould you share an URL, I can't find it.
- twic 7y agoApparently it's no longer available on the store, as it's too old, but here's how it got written: http://blog.badlydrawngames.com/2010/11/very-angry-robots-android-editionupdate_14.html?m=1 http://blog.badlydrawngames.com/2010/11/very-angry-robots-an...
- dave7 7y agoOh man, the Shrieker in the Phogoth boss room entry hallway on a void burn nightfall! (Destiny, I'm sure most anyone who played it will know the scenario). Amazing game and does all things mentioned in this article at times.