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I've found enemies in shooters to be really weird just idling until you show up in their vincinity. They should know you're there and be coming for you or hold
by lolc 7y ago
I've found enemies in shooters to be really weird just idling until you show up in their vincinity. They should know you're there and be coming for you or hold defensive positions. Or they could be unaware and unprepared, running for cover and their guns when they see you.
That was twenty years ago. Reading this article made me wonder whether it's still the same today. On second though it's probably about offering a game that allows people to shoot enemies in a satisfactory way. Having enemies too smart wouldn't allow killing hundreds of them because they'd get you first.
- ozmbie 7y agoThe scenarios are usually less about creating realism, and more about crafting interesting combat puzzles. “The Last Of Us” does a great job imo. Each fight offers different strategies and paths. And the enemies are usually there for a reason with some explanation in the AI interactions.
- crooked-v 7y agoThe current Tomb Raider series does a fairly good job at this, with a mix of 'sandbox' areas with patrolling enemies and 'setpiece' areas where they'll actively pursue you or you have to assault a prepared defensive location.