3 ms·
> red herring A really subtle red herring can be fun, but in general they are just frustrating. A good game master will often step in and guide you through th
by darekkay 7y ago
> red herring
A really subtle red herring can be fun, but in general they are just frustrating. A good game master will often step in and guide you through the game, but I remember at least one room where we've wasted like 15 minutes going into a wrong direction.
> non-replayability looks like such a big problem
Does it? I know a couple who owns an escape room (5 rooms in total). Their first room is now 4-5 years old and they thought about changing the puzzles (or create a whole new room), but people are still booking it. That is for a small city in Europe with only 2 escape room providers, so YMMV.
There are also a lot of board games that can be only played once, and their boom does not seem to diminish. The "Exit" series from Germany was even awarded "Spiel des Jahres" in 2017, and it's still releasing new non-replayable games.
- sixothree 7y agoThere is a balance between "every clue goes to a problem" and just too many clues that aren't part of the problem and don't even add to the narrative of the story. I like the ones that reward you for exploring a little more but guide you towards what is solvable.