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That’s kinda the holy grail of the industry, and there are lots of smart people working on it. The question is how different must it be for people to come back,
by jccooper 7y ago
That’s kinda the holy grail of the industry, and there are lots of smart people working on it. The question is how different must it be for people to come back, how many will actually do so, and how much effort does it take to do that versus making a new game.
Most people seem to think it doesn’t make sense, but there are people working on it. Hatch in LA is making a big bet on their upcoming game The Ladder, for example: https://www.hatchescapes.com/the-ladder https://www.hatchescapes.com/the-ladder
Introducing intentional red herrings in an escape game of any sort is a bad idea in my opinion. While it may be okay in a non timed video game, people don’t react well to that when on a clock.