4 ms·
The article seems to really gloss over the fact that the "escape the room" concept was a media trope or even subgenre before this industry exploded. The history
by 0xcde4c3db 7y ago
The article seems to really gloss over the fact that the "escape the room" concept was a media trope or even subgenre before this industry exploded. The history discussion skips the years that the concept really started becoming popular in media. The best-known examples are probably in the Saw franchise, but it's also a popular genre in casual gaming. As far as I remember, it really took off ~15 years ago with Toshimitsu Takagi's Flash games (Crimson Room, Viridian Room, White Chamber; the latter should not be confused with the sci-fi horror game the white chamber). There are other semi-popular franchises that use the concept within a larger framework, as with some of the Saw sequels (Zero Escape, Danganronpa).
This, in turn, probably has a less direct relationship to films and TV episodes that focus on a single room to save budget or create psychological tension (as with the original Saw), without escape necessarily being a major theme.
- c256 7y agoThe article gives a couple possible “firsts” for escape rooms, on of which is specifically described as an attempt to bring _Crimson Room_ into real space. Maybe you were just looking for a reference to _Saw_?
- 0xcde4c3db 7y agoYeah, I'm not sure how I missed that reference. I looked for several things, one of which was the Crimson Room series. I probably jumped around too much while backtracking.