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Speaking about exploits in general, at least the old method was to go to cracking forums and say you have the crack available. Usually you would then get into d
by bArray 7y ago
Speaking about exploits in general, at least the old method was to go to cracking forums and say you have the crack available. Usually you would then get into discussions via an IM and finally broker a price.
It used to be done via payment services like PayPal, but I imagine BitCoin would play a large part in the modern world.
- grugq 7y agoIt does not.
- ChrisCinelli 7y agoAnonymous coins then? Or since they are companies, they are ok to revel their identity?
- brohee 7y agoIn the Greenberg article, he's photographed with a good old bag of cash...
- grugq 7y agoYup. About $20k USD that I had withdrawn. It was a payment to a developer. If you look closely you can see all the paper towels the photog stuffed into the bag. (He also tried to steal one of the stacks, lol. It was his bag, and when he gave me the money back it was short. He accidentally “missed” one of the stacks.)
- grugq 7y agoIn the real world where people do transactions for money they send invoices and do bank transfers. I believe some companies offer cash in hand or bitcoin payments, but by no means is that “the way it is done”
- bArray 7y agoI'm talking about game exploits, I spoke to some people still in that scene and they say they typically still use PayPal for the protection. According to them, exploits for modern games typically vary from $10 USD to $100 USD, although they go through tonnes of steam accounts in the development process, generally meaning profits are not great. They say it's more for the technical challenge of it.