4 ms·
It's somewhat trendy these days, but the main reason I've found is windows developers struggle with adding third-party dependencies to their projects because th
by newnewpdro 7y ago
It's somewhat trendy these days, but the main reason I've found is windows developers struggle with adding third-party dependencies to their projects because their development environment sucks.
- kevin_thibedeau 7y agoI think it's mostly game devs backporting C++ flaws into C.
- Impossible 7y agoAlthough this is getting downvoted because it is somewhat inflammatory (stops just short of using "winblowz" and "M$"), there is some truth to it. Visual Studio does have a package manager but its not widely used, and in practice can't be used in a lot of environments that C\C++ Windows developers (often game developers) are using. That said, I've seen stb_image used widely in environments that are not Windows because even if you have package manager and a build system that manages dependencies better than vanilla MSBuild it's still lower friction to include a single header file library. Last time I used xcode, dependency management was about as painful as visual studio but I might have been doing it wrong.