3 ms·
>MMO's were the propaganda to sell you the same RPG's without having to give you ownership, if you can't see that when Guild wars had 8 player multiplayer but j
by FooHentai 7y ago
>MMO's were the propaganda to sell you the same RPG's without having to give you ownership, if you can't see that when Guild wars had 8 player multiplayer but jury rigged a login/drm system on their PC RPG, you're clueless.
I downed your post because resorting to personal insults is against HN's guidelines.
To your point, there exists MMOs that are validly massively multiplayer, online games. There are also many games that didn't need to be architected as an MMO and, from a cynical viewpoint, that could be seen as a land-grab taking control away from the consumer.
You have glossed over a lot of other facts in your pursuit of black-and-white here. For example, Quake 3 and UT2004 had CD Keys. Likewise in regards to Steam, it's not that there are zero benefits to that delivery mechanism over how things were beforehand. Automated install and patching is a far cry from the messing each person had to do previously.
It's certainly debatable whether these things are a net positive or negative, and IMO it's becoming increasingly a negative as time moves on.