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Here is some Erlang code doing pretty much the same: https://github.com/nicolasff/mazes-erlang https://github.com/nicolasff/mazes-erlang And a sample output: h
by thamer 16y ago
Here is some Erlang code doing pretty much the same: https://github.com/nicolasff/mazes-erlang https://github.com/nicolasff/mazes-erlang
And a sample output: http://i.imgur.com/uV4XR.png http://i.imgur.com/uV4XR.png
I find that the Kruskal mazes often have long walls or large open spaces; they don't have those tricky dead-ends that you can find in newspaper mazes, for instance.