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There is a fundamental difference in scale between MMO and RPG. MMO's argument for online portions of their service were based around that scale. There are ple
by uhhhhhhh 7y ago
There is a fundamental difference in scale between MMO and RPG.
MMO's argument for online portions of their service were based around that scale. There are plenty of online only games, loot boxes, microtransactions that can happen outside of MMO/RPG style games, some existed before MMO's even took off.
To ignore the fact that MMO's absolutely do need more hardware and need to be split between client and server shows a clear lack of understanding or knowledge about client-server models, large multiplayer games and development.
- monster99 7y agoUhh, lets remove the progaganda shall we MMO = marketing term for computer program instructions Is there any reason as a gamer for any program to be split between two computers when companies goals are to maximize profit, not produce the best games? So no I understand perfectly well. The fact that private servers exist for world of warcraft and ultima online demonstrates your comment as a farce.
- Draiken 7y agoBut the server code has been part of games for ages. You could argue even a game like Minecraft (which is not totally DRM free) includes the server code, so players (and companies) can setup servers as they please. The only reason I can see for a game to not include the server-side code is to hold the users hostage. 5-10 years from now, nobody will be able to play these games because the servers will be discontinued. We effectively "rent" them because of this.