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The problem is that splitting the app in this way is so very lucrative. Disallowing players from enjoying a game without paying doesn't work for everyone, but
by dleslie 7y ago
The problem is that splitting the app in this way is so very lucrative.
Disallowing players from enjoying a game without paying doesn't work for everyone, but the network effects of multiplayer games virtually assures an increase in sales once your game passes a threshold of popularity.
The tradeoff, however, is that this won't work for small and niche games. For players to convert to purchasers the value must appear sufficient, and a multiplayer game with no players has little value.