2 ms·
Early adopter of PC and mobile VR. The issues IMO are that other than charging an upfront price I don't see an easy way to monetise mobile VR (i.e.: ads don't s
by trilila 7y ago
Early adopter of PC and mobile VR. The issues IMO are that other than charging an upfront price I don't see an easy way to monetise mobile VR (i.e.: ads don't seem to be an option, and most people won't pay a dime), while the PC market is relatively small - thus the incentives for content creators are simply not there. I do occasionally see youtube videos of scared girls playing horror VR games, but I rarely see games that offer more than WOW graphics - there is no game that makes me want to spend hours in VR. I thought Doom VR might be a good candidate, but jumping from one place to another just makes people dizzy and quite annoying. If Oculus and VR are to succeed they need to focus on developing proper games, with engaging gameplay, because the hardware is pretty decent but it seems to be a solution in search of a problem.