3 ms·
That really depends on the modality of the LiDAR. For the record, the Kinect is techically LiDAR since it is using "Light Detection And Ranging." As for why th
by ThatGeoGuy 7y ago
That really depends on the modality of the LiDAR. For the record, the Kinect is techically LiDAR since it is using "Light Detection And Ranging."
As for why the Kinect interferes with other units, it's because of the imaging modality (structured light). The sensors interfere with one another because they're largely dependent on detecting a specific pattern of projected dots. If you detect too many dots or if the image gets saturated, you start to have a problem.
In the case of traditional scanning LiDAR (e.g. terrestrial LiDAR in the sense of a Leica or Faro or Velodyne unit), this isn't necessarily the same case. Sure, if the two lasers point exactly at each other for a given point over their sweep, then at that point the lasers will saturate the measurement and that specific measurement will not be useful. In time-of-flight based, mirrorless systems, this matters less than one might think. I can see this being consistently a problem when scanning with Velodyne tech since they tend to only rotate about one axis, but for other types of LiDAR I don't think it would be as big of a deal. Granted, then you have to worry about scanning speed and how that affects the final results.
Overall, I don't think that unit interference is going to be a significant factor in adoption. LiDAR is a broad technology and it's not easy to make assumptions about the entire industry based on a couple implementations or modalities.
- flor1s 7y agoAs an aside, the original Kinect and Kinect for Xbox 360 use different technologies for 3D detection. The original Kinect projects an infrared pattern and then detects the deformation of the pattern to determine distance/shape. The Kinect for Xbox 360 uses more traditional time of flight.
- acd10j 7y agoyou are confusing between Kinect for XBox 360 and Kinect 2 that is Kinect for XBox one, Kinect 2 ( kinect for xbox one) uses time of flight. Original kinect and Kinect for xbox 360 are same and uses structured light sensor.