3 ms·
Not really standardized, as there is a broad range of camera hardware out there. A pipeline might look something like demosaicing -> denoising -> light/exposur
by ska 7y ago
Not really standardized, as there is a broad range of camera hardware out there.
A pipeline might look something like demosaicing -> denoising -> light/exposure adjustment -> tone mapping -> encoding
Some of these steps will likely have hardware support (e.g. demosaicing, encoding) some won't. You may carry a few frames around for denoising, e.g. You have to sync up with the display at some point. Some of the steps might change order too, depending on what you are trying to do and what hardware support you have.
I haven't looked at available hardware specs recently. You used to be able to get very basic capture cameras that offloaded nearly everything to the computer - so that would give you minimal latency on the capture side (limited by your communication channel obviously); However keeping a stable image as resolution and frame rate grow is really hard that way, eventually impossible without a realtime system. More modern cameras are going to do much of that on board.