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Not so much, I’m talking about pure poundage of production: code, pots, designs, sculpture. Iteration is the only way to make something better. Anecdote: One
by sudont 16y ago
Not so much, I’m talking about pure poundage of production: code, pots, designs, sculpture. Iteration is the only way to make something better.
Anecdote:
One semester, a professor decided to split his ceramics class up into two sections and see which would create better pots. One half would be graded on their final pot, which would be judged in terms of creativity and technical skill. The other half would be judged in terms of poundage of “acceptable” pots. 50 lbs would be a “C” 65 would be an “B” and 90 would be an “A.”
At the end of the semester, the best pots out of the entire class were picked from the huge number of iterations that the poundage group created.
--Source unknown.
- AndrewMoffat 16y ago> I’m talking about pure poundage of production Creativity does not equal pure poundage of production.
- gjm11 16y agoNo one said it does. The point of that anecdote, though, was to suggest that "pure poundage" is (perhaps counterintuitively) a really important factor in producing good things.
- stonemetal 16y agoNo but experience(poundage of production) and no fear of being judged on talent(anything not bad accepted) allows for grater experimentation which directly relates to creativity.
- pprov 16y agoThat anecdote is from a book called Art and Fear, by David Bayles and Ted Orlando. It's a short, excellent study on the exact thrust of this thread: i.e, the collision of talent and persistence and how a successful artist harnesses both of them. On talent they say, "By definition, whatever [talent] you have is exactly what you need to produce your best work. There is probably no clearer waste of psychic energy than worrying about how much talent you have -- and probably no worry more common." Which to me sums up the topic nicely.