17 ms·
The latency problem for AR is way more about objects feeling grounded. As soon as you get any float as the registration fails so does the illusion. Latency also
by meheleventyone 7y ago
The latency problem for AR is way more about objects feeling grounded. As soon as you get any float as the registration fails so does the illusion. Latency also makes precise placement in the real world really hard so limits applications AR will work within.
- rocqua 7y agoBut the failure mode is different. Float breaks the illusion, but an overlay showing e.g. tagged objects, or dimensions of a box, remains intelligible even with some 'float'. Meanwhile, latency in VR gives the feeling that 'the entire world is slightly wrong'. I imagine working despite the first problem is a lot easier than working despite the second one.